CLASS FIELD GUIDE · Combo Points

Rogue

Build Combo Points, preserve a Stealth opening and decide exactly when to cash out.

70 starting HP99 starting gold41 class cards

The class mechanic

Generate Combo Points with quick builder strikes. Spend your points on lethal finishers that scale with the amount of points invested. Stealth empowers your opening attacks.

Builders into finishers, Stealth bursts and damage over time.

Builders generate Combo Points (up to 5). Finishers spend all accumulated points for scaled damage and effects.

BUILD AROUND A PLAN

Three paths through the spire

Build ideas follow the current card effects and class archetypes. They are editorial starting points, not measured win-rate rankings.

02 / Combat

Combat · builder and finisher

Keep a reliable flow of Combo Points and spend them on efficient finishers.

Build with Sinister Strike or Feint, top up with Seal Fate, and finish before adding more points beyond the five-point cap.

03 / Subtlety

Subtlety · opening ambush

Use Stealth to empower an opener, then convert the gained points into burst.

Enter Stealth before Ambush or Opportunity. Build enough Combo Points for Eviscerate, and reserve a doubled attack for the payoff you intend.

Before your next run

  • Combo Points cap at five. A builder at the cap can waste its resource gain; a finisher at zero has no points to scale from.
  • Cold Blood doubles the next attack. Check which attack will actually consume it before continuing your sequence.
  • Poison offers damage over time while you defend, but immediate damage still matters when an enemy is about to land a dangerous attack.

Talent planning

Assassination favors poison and finishers, Combat supports a steadier turn, and Subtlety emphasizes Stealth openings. Read the game-specific ranks in the planner.

Plan Rogue talents →

Cards to look for

THE FULL SPELLBOOK

Rogue cards

CardCostEffect
Sinister Strikebasic · attack1Deal 7 damage. Gain 1 Combo Point.
Backstabbasic · attack0Deal 8 damage. Gain 1 Combo Point. If Stealthed, deal 8 more. Exhaust.
Evisceratebasic · attack1Spend all Combo Points. Deal 6 damage per Combo Point.
Evasionbasic · skill1Gain 6 Block. Gain 1 Combo Point.
Stealthbasic · skill0Gain 1 Stealth. Draw 1 card.
Gougecommon · attack1Deal 4 damage. Gain 1 Combo Point. Apply 1 Stun. Exhaust.
Sapcommon · skill1Apply 2 Sleep. Exhaust.
Sprintcommon · skill0Draw 3 cards. Exhaust.
Kickcommon · attack1Deal 6 damage. Gain 1 Combo Point. Interrupt the enemy cast.
Blindcommon · skill1Apply 3 Weak. Exhaust.
Feintcommon · skill1Gain 8 Block. Gain 1 Combo Point.
Distractcommon · skill0Apply 1 Weak. Draw 1 card. Exhaust.
Pick Pocketcommon · skill0Deal 5 damage. Gain 10 gold. Gain 1 Combo Point. Exhaust.
Throwcommon · attack0Deal 4 damage. Returns to your hand (once per turn). Retain.
Instant Poisoncommon · attack1Deal 6 damage. Apply 3 Poison.
Crippling Poisoncommon · skill2Apply 4 Poison and 2 Weak to ALL enemies. Exhaust.
Mind-numbing Poisoncommon · skill1Apply 4 Poison. Enemy loses 1 Strength.
Remorseless Attackscommon · skill0Your next attack deals double damage. Gain 1 Combo Point. Exhaust.
Vigorcommon · skill0Lose 3 HP. Gain 2 Energy. Exhaust.
Opportunitycommon · attack1Deal 7 damage. Gain 1 Combo Point. If Stealthed, deal 8 more.
Lethalitycommon · power1Gain 2 Strength. Gain 1 Combo Point.
Ruptureuncommon · attack1Spend all Combo Points. Apply 4 Bleed per Combo Point.
Garroteuncommon · attack1Apply 6 Bleed. Gain 1 Combo Point. If Stealthed, apply 1 Silence.
Ambushuncommon · attack1Deal 10 damage. Gain 2 Combo Points. If Stealthed, deal 12 more.
Cheap Shotuncommon · attack1Deal 6 damage. Gain 2 Combo Points. Apply 1 Stun. Exhaust.
Slice and Diceuncommon · power1Gain 1 Strength and 1 Dexterity.
Vanishuncommon · skill1Gain 1 Stealth. Gain 8 Block. Exhaust.
Riposteuncommon · attack1Deal 8 damage. Gain 6 Block.
Ghostly Strikeuncommon · power1Gain 2 Dexterity.
Deadly Poisonuncommon · skill1Apply 6 Poison.
Wound Poisonuncommon · skill1Double the enemy's Poison. Exhaust.
Expose Armoruncommon · skill1Spend all Combo Points. Apply 1 Vulnerable per Combo Point (max 5).
Premeditationuncommon · skill0Gain 2 Combo Points. Draw 1 card. Exhaust.
Blade Flurryrare · attack1Deal 8 damage to ALL enemies. Draw 1 card.
Cold Bloodrare · skill0Your next attack deals double damage. Gain 2 Combo Points. Exhaust.
Preparationrare · skill0Draw 3 cards. Gain 1 Energy. Exhaust.
Kidney Shotrare · attack1Spend all Combo Points. Apply 1 Stun. Deal 4 damage per Combo Point.
Hemorrhagerare · attack1Deal 8 damage. Gain 1 Combo Point. Apply 2 Vulnerable.
Seal Faterare · skill1Gain 3 Combo Points. Draw 1 card.
Ruthlessnessrare · attack1Deal 10 damage. Gain 2 Combo Points.
Adrenaline Rushepic · skill1Gain 3 Energy. Gain 2 Energy next turn. Draw 2 cards. Exhaust.

Game data: Spires of Azeroth · 68932e1. MIT licensed. Sources & methodology