Minor Healing Potion
commonHeal 8 HP.
THE ALCHEMIST’S SHELF
Healing, energy, protection and a little bottled chaos. Check a potion’s target before spending it.
43 potions
Heal 8 HP.
Heal 14 HP.
Heal 20 HP.
Heal 28 HP.
Heal 38 HP.
Heal 50 HP.
Gain 1 Energy.
Gain 2 Energy and draw 1 card.
Gain 3 Energy.
Remove Stun, Frozen, Weak and Fear from yourself.
Remove Stun, Frozen, Weak and Fear, and gain 10 Block.
Draw 3 cards.
Gain 15 Rage.
Gain 30 Rage.
Gain 50 Rage and 2 Strength.
Gain 3 Dexterity and 2 Strength.
Gain 3 Strength.
Gain 15 max HP and heal 10.
Gain 3 Dexterity.
Gain 25 max HP and heal 40.
Gain 3 Strength and draw 2 cards.
Gain 2 Energy next turn and draw 2 cards.
Gain 15 Block and 2 Thorns.
Gain 15 Block and remove Frozen.
Gain 15 Block and remove Fear.
Gain 15 Block and remove Poison.
Gain 15 Block and remove Silence.
Gain Intangible for 1 turn.
Heal 15 and remove Poison, Bleed, Burn, Weak and Frail.
Remove Poison, Disease and Curse.
Gain Stealth for 2 turns.
Deal 12 Holy damage to an enemy.
Gain 2 Strength. Take 4 damage.
Gain 2 Energy next turn.
Gain 3 Strength.
Gain 2 Strength and 6 Block.
Gain 12 Block and apply 1 Frozen to an enemy.
Gain 2 Thorns and apply 4 Burn to all enemies.
Gain 3 Dexterity.
Random: 33% heal 20, else 50% gain 2 Strength, else gain 15 Block.
Gain 8 Block. Gain 1 Weak.
Heal 12 HP and gain 1 Strength. Gain 1 Weak.
Draw 2 cards and gain 1 Energy next turn.
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Game data: Spires of Azeroth · 68932e1. MIT licensed. Sources & methodology