AN ATLAS OF THE CLIMB
Old lands.
New dangers.
40 regions across the world you remember. Every spire brings its own rules.
ACT 1Eastern Kingdoms
Tower of Azora
Elwynn Forest
The old watchtower above the Abbey road. Every wanted poster in Goldshire points to the pig-farmers and miners it overlooks, and Hogger waits at the top.
Wanted PosterAt the start of the spire one random elite is Marked. Killing a Marked enemy pays a 40 gold bounty.
Rest stop · Lion's Pride Inn
Sleep in a real bed at the Lion's Pride Inn: heal 20% of max HP and gain 3 Max HP.
Level 1–10ACT 1Eastern Kingdoms
Gnomeregan Exterior Tower
Dun Morogh
A snow-buried watchtower above Gnomeregan's irradiated gates. Frostmane trolls hold the pass and the leper gnomes wander the slag below.
FrostbiteYou gain 1 Frostbite at the end of each turn. At 5 stacks the cold drains 1 energy next turn and the stacks clear.
Rest stop · Thunderbrew Distillery
Share a mug at the Thunderbrew Distillery: heal 25% of max HP and gain 1 Strength next fight.
Level 1–10ACT 1Eastern Kingdoms
Scarlet Watch Tower
Tirisfal Glades
The Scarlet Crusade raised this watch tower above the Undercity ruins at Brill. The glades below crawl with the restless dead, and the Crusade burns whatever is left.
Rise AgainUndead enemies rise once when slain, returning at 25% HP.
Rest stop · Brill Inn
Sleep in a real bed at the Brill Inn: heal 20% of max HP and gain 3 Max HP.
Level 1–12ACT 2Eastern Kingdoms
Stonewrought Dam Tower
Loch Modan
The great dam of Loch Modan holds back the lake and the Mo'grosh ogres of the east, and its signal tower can see both Thelsamar and the troggs of Stonesplinter Valley.
Dam BreachEvery 3rd turn a flood wave hits everyone for 4 damage, you and every enemy.
Rest stop · Stoutlager Inn
Raise a mug at the Stoutlager Inn in Thelsamar: heal 25% of max HP and gain 4 Block.
Level 10–20ACT 2Eastern Kingdoms
Shadowfang Keep
Silverpine Forest
Archmage Arugal's cursed fortress above Pyrewood Village. The worgen he summoned from the Great Beyond howl in its halls, and the Forsaken hold the forest road beneath it.
Curse of the WorgenEach card you play has a 25% chance to leave you under the Curse of the Worgen (a buff, not a Druid form): +1 damage to your attacks per stack.
Rest stop · The Sepulcher Brazier
Warm yourself at a Forsaken brazier in the Sepulcher: heal 25% of max HP and remove all Curse.
Level 10–20ACT 2Eastern Kingdoms
Moonbrook Lighthouse
Westfall
The Westfall Lighthouse looks over Moonbrook and the cliffs above the Deadmines. The Defias Brotherhood has stripped the farms, and the harvest golems no longer have a master.
Harvest GolemsAt the start of each turn every mechanical enemy gains 2 Armor.
Rest stop · Sentinel Hill Inn
Rest at Sentinel Hill: heal 25% of max HP and gain 5 Block.
Level 10–20ACT 2Eastern Kingdoms
Tower of Ilgalar
Redridge Mountains
The old watch tower above Lakeshire. Blackrock orcs press from Stonewatch Keep and the Redridge gnolls raid the Lake Everstill shore.
Blackrock SiegeOn turn 3 of any fight against orcs, Blackrock reinforcements arrive: a Blackrock Grunt joins the enemy side.
Rest stop · Lakeshire Inn
Rest at the Lakeshire Inn: heal 25% of max HP and gain 1 Strength next fight.
Level 15–25ACT 3Eastern Kingdoms
Raven Hill Crypt Spire
Duskwood
A spire of black stone rising from the Raven Hill Cemetery. The Night Watch of Darkshire no longer patrols past the gates; Morbent Fel waits at the top.
Eternal NightYou start every combat Veiled: enemy intents beyond the current one are hidden. Light cards and holy damage lift the veil.
Rest stop · Scarlet Raven Tavern
The Night Watch lets you rest at the Scarlet Raven Tavern: heal 25% of max HP and clear all Curse.
Level 18–30ACT 3Eastern Kingdoms
Grim Batol Gate
Wetlands
The Dragonmaw orcs hold the road to Grim Batol from their Gates in the eastern Wetlands. Menethil Harbor sees black smoke and red whelps over the fen.
Dragon's BreathEvery 4th turn a dragon's breath scorches the fen, dealing 8 fire damage to you and every enemy.
Rest stop · The Welcome Inn
Take a berth at Menethil Harbor's Welcome Inn: heal 25% of max HP and gain 6 Block.
Level 20–30ACT 4Eastern Kingdoms
Ruins of Alterac Keep
Alterac Mountains
Lord Aliden Perenolde sold Alterac to the Horde and his keep fell to ruin. The Dalaran crater glows violet to the west, and the Crushridge ogres have claimed the ruins.
Violet HoldCasters start combat behind an arcane shield (8 Block). Interrupting a cast shatters it.
Rest stop · Strahnbrad Camp
Take shelter at a ruined Strahnbrad cottage: heal 25% of max HP and gain 8 Block.
Level 30–40ACT 4Eastern Kingdoms
Stromgarde Keep
Arathi Highlands
The shattered capital of Arathor, torn between Syndicate usurpers, Boulderfist ogres and the Horde at Hammerfall.
BattlegroundThe highlands trade hands. Odd turns the Alliance holds the line (+4 Block); even turns the Horde charges (3 damage to all enemies).
Rest stop · Refuge Pointe Garrison
Rest at the garrison. Heal 30% of max HP and gain 1 Strength next combat.
Level 30–40ACT 4Eastern Kingdoms
Zul'Gurub Outer Spire
Stranglethorn Vale
The jungle crawls with Bloodscalp and Skullsplitter trolls, Venture Co. loggers and Bloodsail pirates; above it all rise the Gurubashi ruins and the Blood God's temple.
Bloodsail BountyEvery kill pays 6 extra gold, but elites grow +1 Strength at the start of each turn.
Rest stop · Booty Bay Inn
Drink with the goblins. Heal 25% of max HP; lose 15 gold if you can afford the tab.
Level 30–45ACT 4Eastern Kingdoms
Uldaman Gate
Badlands
The red canyons of Badlands hide the Titan vault of Uldaman, where stone watchers sleep until disturbed.
Stone WatchersOn turn 5 the statues awaken: every enemy gains 4 Block and 2 Strength; once awake, the watchers strike again every 3rd turn.
Rest stop · Kargath Rest
Camp at Kargath. Heal 25% of max HP and remove all debuffs.
Level 35–47ACT 5Eastern Kingdoms
Temple of Atal'Hakkar
Swamp of Sorrows
The drowned ruin of the Atal'ai sits in a green lagoon; beneath it lies the Sunken Temple, where the dragon Eranikus sleeps in nightmare.
Nightmare MistA sleeping mist drifts over the swamp. Each turn there is a 60% chance a random card in your hand falls asleep and is discarded.
Rest stop · Stonard Inn
Rest in Stonard. Heal 25% of max HP and clear Sleep and Madness.
Level 35–45ACT 5Eastern Kingdoms
Jintha'Alor
The Hinterlands
The Vilebranch capital hangs on the cliffs above Aerie Peak, where Wildhammer gryphon riders and Witherbark and Vilebranch trolls have warred for generations.
Loa BlessingEach kill grants one of three Loa blessings at random: Bwonsamdi (+1 Strength), Hir'eek (+4 Block) or Shirvallah (heal 3).
Rest stop · Aerie Peak
Rest at Aerie Peak among the Wildhammer. Heal 25% of max HP and draw 1 extra card next combat.
Level 41–51ACT 5Eastern Kingdoms
Thorium Point
Searing Gorge
The Dark Iron dwarves forge war machines in the Cauldron while Thorium Brotherhood outcasts watch the gorge from Thorium Point; Blackrock Mountain smolders beyond.
Molten FloorAt the end of each of your turns, if you have no Block you take 2 Burn.
Rest stop · Thorium Point Forge
Rest by the Brotherhood forge. Heal 25% of max HP and gain 3 Block next combat.
Level 43–51ACT 6Eastern Kingdoms
Blackrock Spire
Burning Steppes
The ash plains below Blackrock Mountain, where the Blackrock orcs and black dragonflight nest in the tallest spire of Azeroth.
Dragon SpawnBlack dragon eggs line the field. On turn 4 the clutch hatches and a Searing Whelp joins the fight, unless the eggs were destroyed.
Rest stop · Flame Crest Camp
Rest at the Flame Crest camp. Heal 25% of max HP and gain 4 Block next combat.
Level 50–60ACT 5Eastern Kingdoms
Nethergarde Keep
Blasted Lands
The scarred wasteland south of the Swamp of Sorrows, where Nethergarde Keep holds the line against the Dark Portal and the fel energies leaking through it.
Fel RiftWhen a demon dies, a rift spawns an Imp that joins the fight next turn.
Rest stop · Nethergarde Keep Barracks
Rest within Nethergarde. Heal 25% of max HP and shed all curses.
Level 45–58ACT 6Eastern Kingdoms
Scholomance
Western Plaguelands
Caer Darrow's Scholomance, once the Barov family school, now the Lich King's academy of necromancy; Scarlet crusaders hold Hearthglen against the Scourge at the plague's edge.
NecromancyEach time an enemy dies there is a 40% chance a Skeletal Flayer rises in its place.
Rest stop · Chillwind Camp
Rest at Chillwind Camp. Heal 25% of max HP and remove Disease.
Level 51–60ACT 6Eastern Kingdoms
Stratholme
Eastern Plaguelands
The ruined Stratholme, where Baron Rivendare's Scourge and the Scarlet Crusade fight over Lordaeron's corpse, while Naxxramas hovers over the Plaguewood.
PlagueIf you end your turn with Disease you take 2 damage, and your Disease carries over into your next combat.
Rest stop · Light's Hope Chapel
Rest at Light's Hope Chapel. Heal 30% of max HP and remove Disease and Curse.
Level 53–60ACT 6Eastern Kingdoms
Karazhan
Deadwind Pass
The cursed tower of Medivh looms over the pass. In 1.12 its gate is sealed and the spectres outside are all that remain of its guardians.
EchoesEvery 3rd card you play echoes: a ghost copy of the effect strikes you for 3 damage.
Rest stop · Ariden's Camp
Rest at Ariden's Camp. Heal 25% of max HP and clear Fear and Madness.
Level 55–62ACT 1kal
Razor Hill Watchtower
Durotar
The Horde watchtower above Razor Hill, with the Burning Blade coven festering in Skull Rock below and the Echo Isles trolls under Zalazane across the water.
Scorpid StingKilling a Scorpid adds a Scorpid Sting (neutral card) to your discard pile. Scorpids poison you more often the longer a fight runs.
Rest stop · Razor Hill Inn
Sleep in a real bed at the Razor Hill Inn: heal 20% of max HP and gain 3 Max HP.
Level 1–12ACT 1kal
Red Cloud Mesa
Mulgore
A sun-baked mesa above Camp Narache and Bloodhoof Village, with the Venture Co. mine drilling at its flank and Bristleback war camps ringing the plains.
StampedeFrom turn 3 each round, the herd tramples your defences: you gain 1 Frail. Killing a beast heals 1 HP.
Rest stop · Camp Narache Fire
Share a meal at Camp Narache Fire: heal 20% of max HP and gain 3 Max HP.
Level 1–10ACT 1kal
Ban'ethil Barrow Den
Teldrassil
The corrupted burrow beneath the World Tree Teldrassil, where the Gnarlpine furbolgs and the taint of Lord Melenas fester just outside Dolanaar.
Corrupted TreeTimberlings and Grellkin feed on nature magic: every nature spell you play heals one enemy for 1. Fire and physical hits are unaffected.
Rest stop · Dolanaar Moonwell
Bathe in the Dolanaar Moonwell: heal 20% of max HP and wash away Disease, Curse and Poison.
Level 1–10ACT 2kal
Tower of Althalaxx
Darkshore
The ruined Highborne tower above the Darkshore coast, where Dark Strand cultists of the Twilight's Hammer drain the old arcane wards.
Twilight CultEach Dark Strand cultist you kill whispers into your deck: a permanent Twilight Curse card (neutral curse, id twilight-curse) is shuffled in.
Rest stop · Auberdine Inn
Sleep in a real bed at the Auberdine Inn: heal 20% of max HP and gain 3 Max HP.
Level 10–20ACT 2kal
The Crossroads Watchtower
The Barrens
The Horde watchtower at the Crossroads, with the Wailing Caverns gaping beneath it to the west and the thorn-choked warrens of Razorfen Kraul to the south.
Mankrik's WifeAn event chain runs across floors: each Mankrik's Wife step you finish unlocks the next, and the final step grants gold and max HP. Hecklefang and Kolkar fights each add a clue (a counter) toward the chain.
Rest stop · The Crossroads Inn
Sleep in a real bed at the The Crossroads Inn: heal 20% of max HP and gain 3 Max HP.
Level 10–25ACT 2kal
Windshear Crag Tower
Stonetalon Mountains
A scarred spire above Windshear Crag, where Venture Co. logging rigs gouge the slopes, harpies nest on the cliffs and the Grimtotem plot above Sun Rock Retreat.
ShreddersMechanical enemies grind your hand: their Gear Grind exhausts a random card. Salvage: killing a mechanical enemy draws 1 card.
Rest stop · Sun Rock Retreat
Sleep in a real bed at the Sun Rock Retreat: heal 20% of max HP and gain 3 Max HP.
Level 15–27ACT 3kal
Blackfathom Deeps Shrine
Ashenvale
The drowned Temple of Elune on the Ashenvale coast, where the Twilight's Hammer feeds the Old God shadow that is Aku'mai.
Forest WrathThe Sentinels watch every fight in Ashenvale. At the start of each combat a sentinel either aids you (heal 4) or mistakes you for a raider (take 4 damage), 50 percent each.
Rest stop · Astranaar Inn
Sleep in a real bed at the Astranaar Inn: heal 20% of max HP and gain 3 Max HP.
Level 18–30ACT 3kal
Freewind Post Spire
Thousand Needles
A rope-and-timber spire over the Shimmering Flats and the Great Lift, with the bone-cold warrens of Razorfen Downs gaping at the edge of the canyon.
Bone MesaCold winds off the Bone Mesa: every third turn you gain 1 Cold. Killing an undead or frost-touched enemy restores 2 HP.
Rest stop · Freewind Post
Sleep in a real bed at the Freewind Post: heal 20% of max HP and gain 3 Max HP.
Level 24–35ACT 4kal
Ethel Rethor Overlook
Desolace
A blasted ridge above the dust plains of Desolace, with centaur war camps ringing the valley, satyrs clawing at Nijel's Point and the deep roots of Maraudon beneath.
Centaur ClansHelping one clan angers another. Each Gelkis centaur you kill marks Magram as angered, and each Magram you kill marks Gelkis as angered. Angered clans open every fight with +1 Strength.
Rest stop · Ghost Walker Post
Share a meal at Ghost Walker Post: heal 20% of max HP and gain 3 Max HP.
Level 30–40ACT 4kal
Theramore Tower
Dustwallow Marsh
The Alliance fortress of Theramore Isle, besieged by Dragonmaw orcs, Bloodfen raptors and the shadow of the black dragon brood of Onyxia's Lair.
Deep BreathBlack dragonkin breathe in cycles. Every 6th turn of a combat a huge fire breath hits you and your allies for 10 damage (this scales on Onyxia's Lair, where Onyxia's Deep Breath is the same timer).
Rest stop · Theramore Inn
Sleep in a real bed at the Theramore Inn: heal 20% of max HP and gain 3 Max HP.
Level 35–45ACT 5kal
Dire Maul
Feralas
The ruined Highborne capital of Eldre'Thalas, split into the Warpwood Quarter, the Capital Gardens and the Gordok Commons beneath the Gordunni ogres.
TributeSpare a Gordok guard (engine on_spare) instead of killing it to earn Tribute. At 3 Tribute King Gordok is weakened and the Tribute chest opens.
Rest stop · Feathermoon Moonwell
Bathe in the Feathermoon Moonwell: heal 20% of max HP and wash away Disease, Curse and Poison.
Level 40–50ACT 5kal
Zul'Farrak / Caverns of Time
Tanaris
The sunbaked Sandfury ruin of Zul'Farrak, with the bronze-dragonflight Caverns of Time guardian tower rising from the dunes beside Gadgetzan.
Desert HeatAt end of your turn lose 1 HP for every card in hand above 6.
Rest stop · Gadgetzan Inn
Rest at the Steamwheedle inn and fill your waterskin.
Level 40–50ACT 5kal
Temple of Arkkoran
Azshara
A drowned Highborne temple on the Bay of Storms; above the Ruins of Eldarath and the Tower of Eldara, Azuregos the Blue Dragonflight guards the Southern Lake.
Arcane VortexAt the start of each turn the energy cost of every card in your hand is randomized between 0 and 2.
Rest stop · Thalassian Base Camp
Share a meal at Thalassian Base Camp: heal 20% of max HP and gain 3 Max HP.
Level 45–55ACT 6kal
Shadow Hold
Felwood
The Jaedenar demonic stronghold at the heart of Felwood, where the Shadow Council cultists and the fel-corrupted satyrs of Jadefire Run gather.
CorruptionShadow and Fire cards deal +3 damage but add a Corrupted card to your discard pile.
Rest stop · Talonbranch Glade
A Cenarion camp in a warded glade, untouched by the corruption.
Level 48–55ACT 5kal
Fire Plume Ridge
Un'Goro Crater
The volcano at the heart of Un'Goro Crater, where fire elementals and a devilsaur king roam above the Crystal Pylons and the Marshal's Refuge.
Elemental PylonsAt the start of the spire power ONE of three Crystal Pylons. Its effect applies every combat of this spire.
Rest stop · Marshal's Refuge
Share a meal at Marshal's Refuge: heal 20% of max HP and gain 3 Max HP.
Level 48–55ACT 6kal
Darkwhisper Gorge / Mazthoril
Winterspring
A frozen ravine where the Hederine demons plot under Lord Lakmaeran, beside the cobalt dragon caverns of Mazthoril and the ice-locked ruins of Winterspring.
ChillAt the start of your turn 1 random card in hand becomes Frozen and cannot be played this turn.
Rest stop · Everlook Inn
Warm up at Everlook, the goblin town in the snow.
Level 53–60ACT 6kal
Ahn'Qiraj Gates
Silithus
The Scarab Wall and the Gates of Ahn'Qiraj at the edge of Silithus, behind which lie the Ruins and the Temple of the Qiraji empire. C'Thun waits at the end.
WhispersC'Thun whispers into your mind. Every 3rd turn a Madness card is added to your discard pile.
Rest stop · Cenarion Hold
Rest at Cenarion Hold behind the druid wards.
Level 55–60ACT kal
Nighthaven
Moonglade
The druid sanctuary of Nighthaven in Moonglade, home of the Cenarion Circle, the Moon Well and Keeper Remulos. No enemy dares the sacred lake.
SanctuaryNo combat in Moonglade. Entering the hub restores 30% of your missing HP, a rest is guaranteed, and class trainers sell card upgrades.
Rest stop · The Moon Well
Rest beside the Moon Well of Nighthaven.
Level 1–60Game data: Spires of Azeroth · 68932e1. MIT licensed. Sources & methodology